| A comprehensive look into the design of
golf holes & courses for Sid Meier's SIM Golf. Upcoming project are listed below. Once
the link is active, that project is posted for view. The golf hole designs will include a
step by step process and analysis of shot trajectory tool while constructing, so that
anyone can create a classic hole. The golf course discussions will breakdown some of the different hole styles
and what to look for in creating these courses to make high imagination ratings, while
keeping golfers happy. While imagination needs to be high an emphasis on all ratings will
be addressed. Along with this, tweaking a hole will be discussed in order to help others
tweak their current golf holes needing a ratings boost.
Screenshots & other tools will be provided to
help in the concept. How fast all these projects are finished will coincide directly with
how often I can pull myself away from the highly addictive game to make the
presentations!! |
| Click Here for
some Analysis Discovered on my courses regarding golf course design |
| Designing Classic
Holes - Observations |
| Course
Design Theories & Ideas |
| 1. Design of a
Classic Par Three Golf Hole |
| 2. Design of a Classic Par Four Golf Hole |
| 3. Design of a Classic Par Five Golf Hole |
| 4. Desert Style Golf Course with an average of
higher than 1.0 per hole in imagination |
| 5. Parklands Style Golf Course with an average
of higher than 1.0 per hole in imagination |
| 6. Tropical Style Golf Course with an average
of higher than 1.0 per hole in imagination |
| 7. Links Style Golf Course with an average of
higher than 1.0 per hole in imagination |