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Pace of Play Issues Hole Design Fixes & Tips General Issues
Slow Play - How to fix it Hole Routing Problems Steep Slope Problems
Speeding Play - by Sid Hole Variety - by Sid Changing Course Logos
Default Top100 Hole Names
Why my hole isnt a Top 100
Patience is a virtue

 

gazebo.gif (2321 bytes)Slow Play
Nothing ruins a good course faster than slow play. Marshalls & Rangers can and do help and there are some other remedies.

You do need to watch the play and see whats happening ....One thing I have noticed, is paths cannot be underestimated, even under fairways. The sims ride in carts over paths, but often walk where there are none - sometimes they will go in the cart, walk, in the cart on the way to a ball....

SNACK BARS SLOW PLAY! If any hole with a backup has a snack bar or soda vendor - remove them immediately and place them elsewhere......I used to try and put a snack bar where several tees meet - this is a recipe for disaster.....

Other than those two things, check the course/hole report for average score on a problem hole, this will give an indication if its how hard the hole is, or whether you just have wandering sims, etc....

UPDATE: An observation I have discovered when building a hole with water. ALWAYS have a tile of fairway for player who hit into the water. A drop area, so to speak. If they drop into rough or a trap, they cannot control their next shot - this leads to several balls in the drink and an enormous backlog on the tee.....This is a must in controlling pace of play on water laden holes....!!!

 

desert_flower.gif (2172 bytes)Speeding up and slowing down play by Sid Meier

Preventing backups on your golf holes is one of the challenges of SimGolf. Here are a few ideas you might try...

The easiest thing to do is hire a Ranger or Marshall and place him near the tee.
Be sure you have paths for your golfers to use whenever they're not on a fairway.
Don't place a ballwasher on this hole as it slows play. Also a bench or snackbar can slow things down, try to place them near a fast hole.

The overall RATE at which golfers arrive at your course is primarily determined by your FIRST hole. If you think golfers are just arriving to fast you might try these changes: ADD a ballwasher to the first hole to slow things down. Add deep rough, water, or sand between the tee and fairway to make golfers take extra time to get to their second shot. Generally the next pair won't start until the previous pair has hit their second shots. A little experimentation will show what works on your course. - Sid

 

joshua_tree.gif (1781 bytes) Steep Slope Problem

Make a path around the back of the slope, winding around and gently climbing one height level at a time (any more than one they complain)......
Put one tile of water and a bridge - no the bridge doesnt go up the slope, but the golfer do not complain for some reason....they float up to the next level
Make a cliff - they do not complain when climbing a huge cliff but complain about riding a cart up a path....they float up to the next level
Throw a trap or other hazard on the slope - they do not complain about trudging up a hill thru a sand trap, but complain about riding a cart up a path laid slope of more than one height level

*** UPDATE - The next patch is supposed to fix this problem of the cart riding up slopes complaint.
japanese_maple.gif (3430 bytes) Hole Routing
Alot has been expressed about hole routing by the game and how to fix it. The white line that lays out the hole, sometimes gives a false reading.....Her are some method to solving that problem. To this date, I have not yet incurred a situation in which I couldnt fix the hole routing.

--- The first alternative is to play with fairway tiles & Trees. Placing fairway tiles & trees in key places will often fix the hole routing situation. If it routes to another hole. Place trees in that line around the tee area, this will usually solve the problem. You can also add fairway tiles the intended fairway and also remove fairway tiles from the adjacent fairway (usually the fairway tile where the line makes a bend)...

--- When you cant fix the hole routing by fairway & trees, then the last resort will ALWAYS work. In this case, delete the tee. You can try and reset the tee in the same place, but moving it one tile in any direction will solve this problem.

In addition to this, you can often use fairway tiles to manipulate the distance of any given hole. Often times you can add 30 or more yards to a hole. I set the tee and the green and then add fairway - watching the hole distance marker - it will change significantly with elevation and fairway additions. When it gets to a distance I like, I open the hole to "lock in the distance". At that point, I either pause the game to finish building (if the hole is far from finished) or keep the game unpaused and tweak while the golfers play it. Doing it this way, allows me to watch golfers play it as I tweak and often leads to a well-built hole...

palm_tree.gif (1521 bytes)Hole Variety - What is it? And How is it determined?
Sid himself has unvieled the whole story behind Hole Variety on the official SIMgolf messageboard....!!!

There have been a couple of question about how 'holes with variety' is determined.
Each hole (except the first) is compared with the previous hole and receives a
'variety point' if...

- the par is different.
- the type (heroic, freeway, etc) is different. (in patch 2 CLASSIC holes automatically get this point)
- the direction is different (North, SouthWest, etc.)
- the straight/dogleg left/dogleg right, is different.
- holes with significant elevation changes recieve a point.

Holes with three or more variety points qualify as a 'hole with variety' in the
SGA evaluation.

- Sid

gargoyle.gif (2349 bytes)Changing Course Logos
Although I have not done this. I do know the whereabouts of the logos in the game. They are PCX files and if desired could be altered. The problem is you SHOULD backup this file because once you change the Thistle Runes or any map, the map will have that logo every time you start a new one....If you wanted to you could modify this file often to create new ones, etc.....To my limited knowledge, you cannot change a logo for a specific course, just the map designator itself....If doing a longterm course project, this wouldnt be problem....Any graphic program should allow you to access & replace the logo files as you desire....

The files are as follows:
tropdesert.pcx (tropical & desert logos)
parklink.pcx (parklands & link logos)

These files are located in the INTERFACE folder of your SIM Golf directory....

 

Patience is a Virtue in SIMGolf by Don Signori
You have just created a great hole. At least you believe it to be great but that AI is telling you it is only poor or fair. What do you do? Well I have been making changes when I see it. Wrong move. We should be waiting a year or preferably 2 years before making 'any' changes. Let several groups of golfers play the hole. It may very well stay poor or fair. But on the course I'm doing now I was called away for awhile and left the game running. I was going to tweak a hole I just finished because it had 2 fairs and one poor category. When I got back those areas had improved to 1 outstanding, 1 very good and 1 good. Next thing that I have read before and just tried it. If you have a low rating on accuracy or imagination, I have found that most times changing only one tile in a strategic place can improve the rating oe or two levels. We also have two fairway tiles. Making use of both on an otherwise bland hole can make things a bit more challenging. Maybe when we are playing a championship the pros who are out distancing us on the first shot will land on a section of fairway that causes their ball to bounce backwards. Or better yet bounce in a well placed water hazard or sand trap. :-).

Don, Toronto

Top 100 & Top 18 Hole Awards
A hole must be of a reasonable difficulty to rate as top 100 or top 18. If golfer's comment that 'this hole is too easy' or 'this hole is too hard' then you'll need to make adjustments. Note that the ball washer is one tool to reduce the average score on a hole as it improves all golfers accuracy. The tricky green is a similar tool in increase the scores on a hole. - Sid